Behind the Scenes of the Fallout Universe, Gaming’s Most Unexpected Television Success

The post-apocalyptic TV show has made a triumphant return to its platform, and it's safe to say that viewers were agreeably astonished by the quality of its initial run. By depicting the atomic-age, post-apocalyptic United States through the eyes of three separate characters, it succeeded in capturing various facets of the player's adventure.

There was vault-dweller Lucy, attempting to uphold her morals and discovering that the ruined world made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel rookie, who starts doubting his cult's authority and creates plenty of trouble in powered exoskeleton; and the Ghoul, a breakout character who has long since lost any moral compass out in the radioactive wilderness.

Building Anticipation for a New Chapter

The show's first season finale unveiled crucial details about who helped cause the global annihilation that sealed a group of people in underground vaults for an extended period. It also left plenty of questions unresolved for the second season – and, this time, expectations are considerably elevated.

“We’ll take ‘pretty good’ – let’s get that on a poster,” remarks Jonah Nolan.

“Starting the first season, everyone’s like, ‘Just get it right’,” states Todd Howard. “We’re over the moon with the feedback to the show, so this time people are bringing more excitement and new expectations.”

The Mojave Beckons for Season Two

The new season is located in the neon-lit city, the backdrop of the beloved game Fallout: New Vegas, which is widely regarded for having the best writing and cast in the franchise, despite the fact that it was a bit broken at launch.

“It’s more of a arid atmosphere, a Mojave vibe, that’s so key to that game,” notes the co-creator. “That parched, desolate Route 66 aesthetic of the game is so much enjoyable to bring into the show.”

In the series narrative, a long time has passed since the events of the New Vegas game by the time the characters make their way there. Nevertheless, the creators hint that it will honor the gamer's experience.

Crafting a Tangible World

The Fallout TV series is distinguished by its tangible quality – its production team prioritized real props and environments were built, reflecting the cobbled-together nature of the outposts in the games.

“Being a genre enthusiast, so many shows I watch, I’m aware that they’re all standing in front of a green screen,” says co-creator Geneva Robertson-Dworet. “The whole point of an adaptation, especially of a video game, is to appear as if it’s tangible.”

In fact, pretty much every element you see on-screen is real, including the infamously terrifying irradiated monsters known as Deathclaws. In the show, they are portrayed by animatronics, and were apparently rather intimidating up close.

A Labor of Love

The Fallout series resonates because it is made by skilled directors who are also dedicated players, with the help of the visionaries behind the video games. This common understanding for the lore is evident in the final product.

The new batch of episodes is being released on a episode-by-episode basis rather than as a full-season drop, representing a shift from the first season. This format will allow for a altered weekly discussion, something the team themselves are looking forward to observe.

“It's richer, it’s bigger, it’s funnier, it has a lot of surprises,” teases Howard. “I’m looking forward to seeing what people think.”

Ronnie Arnold
Ronnie Arnold

Digital strategist and tech enthusiast with a decade of experience in business innovation.